tag:blogger.com,1999:blog-67928504813859120242023-11-16T10:58:10.527-08:00Muertmuert_tribeshttp://www.blogger.com/profile/08876915495830254293noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-6792850481385912024.post-47311807359861747452010-03-22T21:36:00.000-07:002010-03-22T21:42:16.926-07:00(the rest of) the 7drl reviews!Whooops! looks like I missed one or two of those suckazsc!<br />I was just looking at the people who posted separate SUCCESS<br />posts to rec.games.roguelike.development and so I missed a couple<br />of people who replied to their original challenge post and some<br />of others who I need to hunt down and test!<br /><br />7drl successes pt 2:<br /><br />Troll Slayer<br />http://www.google.com/url?sa=D&q=http://users.adam.com.au/savre/TrollSlayer.zip&usg=AFQjCNHJNCYG0l2JXJGjaS_euWgPTpqfaw<br />Huh!<br />This is some good stuff here.<br />(you can quote me on that.)<br />I couldn't figure out how to move diagonally<br />but everything else was pleasurable<br />I played using the tiles and it all looked good<br />but my guy got tired pretty quickly! <br />have to be a little conservative at first while<br />you are pounding people around<br />it seemed like the weaposn I picked up did less <br />damage then when I was unarmed<br />maybe that has something to do with the title<br />I died pretty quickly so I couldn't tell how deep<br />this game is, but it was pretty fun and complete<br />and thorough - with descriptions of things abounding<br />well worth another try for me.<br /><br /><br />jellies<br />http://www.box.net/shared/b8uh7qzp2z<br />this game is fun!<br />you have to protect/ harvest these jellies <br />push them around (damn beasts! stop moving around like that!)<br />or make your life easy and build yourself a hall with the walls <br />you can easily put up/ remove<br />meanwhile, some pesky kobolds will start creeping!<br />This game was really fun, right away <br />you will be pushing those damn jellies around in no time!<br />did I mention it was also really fun?<br />add some cutsey graphics, a couple of extras and market this thing!<br /><br /><br />ChaosRL<br />http://uristqwerty.50webs.com/7drl/7drl.zip<br />this game was pretty good -<br />you are standing in a field<br />assailed on all sides by your enemies<br />fire arrows (or crazy beams if you start cheating)<br />at them or cut them down with your blade<br />the enemies horde is endless............<br /><br /><br />city of the condemned<br />http://www.box.net/shared/b8uh7qzp2z<br />ahhh! It seems these hidden ones are some of the most entertaining<br />this one is really good, I've got to say.<br />take control of either a demon or an angel and vie for control <br />of the city inhabitant's souls. It is pretty easy as a demon <br />(or maybe the put the number of angels to a low # when you play<br />as a demon?) but still fun either way - possess an innocent virgin<br />and start blazing away at your ex-neighbors<br />Or take control of the holy, yet fragile angels and bless as many<br />of the innocent city dwellers before turning to the task of removing <br />the entrenched and vicious imps from the possessseesesed.<br />I would definitely play this game again - especially because<br />I never got to the point where I could use any of the advanced<br />actions (if those are in the game yet)<br /><br /><br /><br />AarrrRL!<br />http://www.google.com/url?sa=D&q=http://twpage.isunlimited.net/game/&usg=AFQjCNGxxSFfUu54N56rOZ9PKUUsvQGAbg<br />python<br /><br /><br /><br />GartenRL <br />http://tuxcode.org/k/7drl-challenge-2010.html<br />python<br /><br /><br />Glacier<br />http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/9cf91c1366f62ce0#<br />no d/l??<br /><br /><br />Gunfist<br />http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/d2d523a927d0144a#<br />no d/l??<br /><br /><br />Holohax<br />http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/6c08c4b625cb76ac#<br />no d/l??<br /><br /><br />Laser Spigot<br />http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/6629229b20cd0af7#<br />no d/l??<br /><br /><br />Mazeband<br />http://ifile.it/q025okg/MazeBand.exe<br />Timmay!<br />Well, this is one of the msot well thought-out and conceptual of all the entires I would say<br /><br /><br />Packman<br />http://www.plos.isgreat.org/Pack-man.html<br />:(<br />this was the one I was most excited about<br />I dreamt of packing oddly shaped objects into oddly shaped and<br />much-too-small bags/ boxes/ packages<br />sadly<br />the program was "Unable to find a version of the runtime to run this application."<br />.NET<br />We'll see what's going on when I go back and try to get all the pythons & matDX programs working<br /><br /><br />RoboBot<br />http://isharacomix.com/?page=project_marlin<br />no linux - will try compilingmuert_tribeshttp://www.blogger.com/profile/08876915495830254293noreply@blogger.com2tag:blogger.com,1999:blog-6792850481385912024.post-61393862478724727962010-03-21T17:14:00.000-07:002010-03-21T17:42:04.580-07:007drl 2010 reviewsI have taken it upon myself to review all the successful entries for the 2010 7drl competition.<br /><br /><br />There were a lot of great entries this year!<br /><br />Take a look:<br /><br /><br />DungeonSweeper -<br /><a href="http://max.sibinco.ru/skv/ds/dungeonsweeper-0.95-win32.zip">http://max.sibinco.ru/skv/ds/dungeonsweeper-0.95-win32.zip</a><br />interesting - odd - die quickly at first until you figure out what is going on<br /><br /><br />Arima: Desdemona's Fall<br /><a href="http://www.timothysmurphy.com/games/Arima_Desdemonas_Fall/index.html">http://www.timothysmurphy.com/games/Arima_Desdemonas_Fall/index.html</a><br />Seems pretty cool - seems like there are a lot of ideas bubbling around<br />lots of "you cleared the map!"'s<br /><br /><br />domination empires:<br /><a href="http://www.users.on.net/~rossn/">http://www.users.on.net/~rossn/</a><br />really polished - couldn't figure it out after two deaths<br />RTS game involving conquering territories and expanding production<br />-must read help!<br /><br /><br />last of candle:<br /><a href="http://www.interq.or.jp/libra/oohara/last-of-candle/index.html">http://www.interq.or.jp/libra/oohara/last-of-candle/index.html</a><br />pretty simple, but you go from full health to dead quick!<br />the automatic ranged weapon firing in the direction you are walking is cool<br /><br /><br />Smash Arena:<br /><a href="http://imagemodserver.mine.nu/other/subhosting/edkolis/SmashArena.7z">http://imagemodserver.mine.nu/other/subhosting/edkolis/SmashArena.7z</a><br />Pretty fun - run around killing stuff and trying to knock monsters into other monsters<br /><br /><br />Ascii Dash:<br /><a href="http://sites.google.com/site/asciidash/downloads/AsciiDash-beta1.zip?attredirects=0&d=1">http://sites.google.com/site/asciidash/downloads/AsciiDash-beta1.zip?attredirects=0&d=1</a><br />interesting & entertaining -<br />kind of like dig-dug<br /><br /><br />RunRight:<br /><a href="http://docs.google.com/leaf?id=0B8Y80LIrP1hMMzk1YWNjMTMtMzQwNC00MmZlLTlmNDEtZjJmYWY4YTNiMmI5&hl=en">http://docs.google.com/leaf?id=0B8Y80LIrP1hMMzk1YWNjMTMtMzQwNC00MmZlLTlmNDEtZjJmYWY4YTNiMmI5&hl=en</a><br />died quickly - maybe try & see how movement works better next time<br />zombie attack RL - seems interesting, however, having to press enter after<br />every single command made it unplayable :(<br /><br /><br />Madness:<br /><a href="http://students.mimuw.edu.pl/~pm262952/madness/">http://students.mimuw.edu.pl/~pm262952/madness/</a><br />this is cool! Gets hard quick<br />RL where your sanity decreases & light is important<br />when you are crazy you start seeing imaginary ghosts<br />& demons & whatnot attacking you<br /><br /><br />destiny rogue<br /><a href="http://common-lisp.net/project/lifp/destiny.zip">http://common-lisp.net/project/lifp/destiny.zip</a><br />took me a little while to figure out that you need to press A<br />to attack - I thought maybe I was some little girl who<br />could only throw a sword being followed around some<br />dungeon by her body guards. something like that...<br />I didn't mess with the companions very much - but we<br />all seemed to be able to take care of ourselves<br />I was never injured and I went down at least 7 levels<br />and I only noticed one of my companions injured by 2 hp one time<br />and another by another 2 hp.<br />if there was some more content added it seems like this could<br />be pretty good<br /><br /><br />Floating Eye<br /><a href="http://sites.google.com/site/eliotglaironapplets/7DRL.jar?attredirects=0&d=1">http://sites.google.com/site/eliotglaironapplets/7DRL.jar?attredirects=0&d=1</a><br />This one is pretty fun! turn off the auto turn and start paralyzing<br />those pesky adventurers!<br /><br />The screen is really small though.<br /><br /><br />Underhall -<br /><a href="http://nosoftware.googlecode.com/files/Underhall-1.0-Setup.exe">http://nosoftware.googlecode.com/files/Underhall-1.0-Setup.exe</a><br />this one is pretty cool - roguelike in 3d<br />ultima-underworld-like<br /><br /><br />A Quest Too Far<br /><a href="http://www.randomstuff.org.uk/~geoffrey/roguelikes/aquesttoofar.html">http://www.randomstuff.org.uk/~geoffrey/roguelikes/aquesttoofar.html</a><br />Seems pretty complete -<br />you are a retired old adventurer<br />going off to save your grandkids<br />and your arthritis keeps acting up<br /><br /><br />Demonhunt<br /><a href="http://sites.google.com/site/fobbahrldev/">http://sites.google.com/site/fobbahrldev/</a><br />Run around cutting crazy lunatic's heads off!<br />blood flies everywhere!<br />This one was pretty cool - Need to try a different character type<br />and see how it goes being able to utilize some magic<br /><br /><br />The Legend of Kalamakkara<br /><a href="http://rogue.wippiespace.com/7DRL/TLOK.zip">http://rogue.wippiespace.com/7DRL/TLOK.zip</a><br />reacts a little bit slow, but this game was pretty fun<br />and had character<br />go down to the bottom of the town elder's magically warped basement,<br />splattering monsters along the way<br /><br /><br />Smart Kobold<br /><a href="http://www.zincland.com/7drl/kobold">http://www.zincland.com/7drl/kobold</a><br />this game was really good! well polished, and complete.<br />you are an arrogant adventurer desperate to pay off some<br />of your gambling debts<br />What better way than through plundering the stupid kobold's<br />gold?<br />It seems like there is only one level at the moment, but I will be<br />waiting for the expansion!<br />The map features smooth sloping passageways which loop back over/ under<br />themselves and are cool but can be confusing with the unremembered fov.<br /><br /><br />The Spy who Rogued Me<br /><a href="http://sevendayroguelike.googlecode.com/files/TSWRM.zip">http://sevendayroguelike.googlecode.com/files/TSWRM.zip</a><br />Seems pretty interesting - worth trying again<br />controls are weird - the eyeball game did a better<br />job with the same control scheme (except that<br />the eyeball game used the arrow keys and tswrm<br />managed to not have to use the arrow keys)<br />I died pretty quickly though - couldn't figure out<br />how to kill the dogs<br /><br />sneak around and try to rogue them all night long!<br /><br /><br />harmless 7drl<br /><a href="http://github.com/svk/harmless7drl/downloads">http://github.com/svk/harmless7drl/downloads</a><br />seems like it could be good, but I never<br />managed to get thr right runes to cast any spells<br />so spent the entire time running away and trying to<br />trap monsters behind a door<br /><br /><br />trapper<br /><a href="http://www.filedropper.com/trapper">http://www.filedropper.com/trapper</a><br />run around setting traps for<br />big creepy monsters to stumble into<br />if they get near you, you're dead!<br />there are a few different traps for you to play<br />around with<br />descend deep into the dungeon - it's pretty easy<br />once you get some damaging traps. Until you start<br />getting swarmed!<br /><br /><br />earl spork<br /><a href="http://squidpony.com/earlspork.html">http://squidpony.com/earlspork.html</a><br />jump around and try to jump on top of vegetables<br />not really RL, but done in ascci & turn based!<br />also it seems like it can be unwinnable...<br />I tried to lure some peas over so I could jump<br />off of them and get across a long gap<br />but no luck<br /><br /><br /><br />PrincessRL<br /><a href="http://flend.net/files/princessrl.zip">http://flend.net/files/princessrl.zip</a><br />seems pretty deep & fleshed out<br />train your princess and then send her out<br />into the wilderness to clear dungeons and<br />practice proper etiquette<br />Watch out for monster generator monsters!<br /><br /><br />vapourtek theatre<br /><a href="http://sinoth.net/code/vapourtek_theatre_7drl.zip">http://sinoth.net/code/vapourtek_theatre_7drl.zip</a><br />tactical combat with alchemists, archers and hand-to-hand troops<br /><br /><br />ravenous<br /><a href="http://dl.dropbox.com/u/5364538/Ravenois%20RL.zip">http://dl.dropbox.com/u/5364538/Ravenois%20RL.zip</a><br />run around<br />eat things<br />spit things at other things<br />digest things!!!<br />don't let that food get too close!<br /><br /><br />wwrl<br /><a href="http://dl.dropbox.com/u/3429675/WWRL.zip">http://dl.dropbox.com/u/3429675/WWRL.zip</a><br />Seems pretty cool - run around doing<br />wrestling moves - scooping people up<br />and body-slamming them!<br />there also seem to be a bunch of bugs<br />when I start scooping people<br />looks pretty interesting though<br />- some interesting combat mechanics<br /><br /><br />Muert: Racial Prison Riot (rape) Mayhem<br /><a href="http://www.datafilehost.com/download-a5477af8.html">http://www.datafilehost.com/download-a5477af8.html</a><br />You run around in some hard-coded prison block map<br />with prisoners and police spawning around you<br />prisoners of a different color will attack you unless<br />they are attacking some police<br />-it's hard to know what is going on - too many messages<br />when you die you take control of the person who killed you<br />you die pretty easily and there is nothing to do<br />besides pressing some buttons that open some doors<br />and running around through hallways getting attacked<br />or outside.<br /><br /><br /><br /><br /><br /><br /><br />Failed at reviewing:<br /><br /><br /><br />shopDoom -<br /><a href="http://servut.us/nizpu/random/ShopDoom_7DRL.rar">http://servut.us/nizpu/random/ShopDoom_7DRL.rar</a><br />couldn't play missing files<br /><br />the dungeons of craci:<br /><a href="http://freefile.kristopherw.us/uploads/deveah/craci.c">http://freefile.kristopherw.us/uploads/deveah/craci.c</a><br />no curses<br /><br />tetrisRL:<br /><a href="http://www.cs.drexel.edu/~jlg95/stuff/tetrisrl2.tar.bz2">http://www.cs.drexel.edu/~jlg95/stuff/tetrisrl2.tar.bz2</a><br />no curses no stdint.h<br /><br />Underhall:<br /><a href="http://nosoftware.googlecode.com/files/Underhall-1.0-Setup.exe">http://nosoftware.googlecode.com/files/Underhall-1.0-Setup.exe</a><br />no win7<br /><br />RogueBand Hero:<br /><a href="http://sites.google.com/site/roguebandhero/">http://sites.google.com/site/roguebandhero/</a><br />didn't feel like downloading all that stuff<br /><br />mathRL<br /><a href="http://sites.google.com/site/kkairossportalthingy/mathrl">http://sites.google.com/site/kkairossportalthingy/mathrl</a><br />needs MegaZeux to run<br /><br />World of Roguecraft<br /><a href="http://westkarana.com/wp-content/uploads/2010/03/7DRLWoR-final.zip">http://westkarana.com/wp-content/uploads/2010/03/7DRLWoR-final.zip</a><br />python.<br /><br />Spell & Spear<br /><a href="http://www.bay12games.com/forum/index.php?topic=50997.0">http://www.bay12games.com/forum/index.php?topic=50997.0</a><br />did not like my graphics card<br /><br />quest for 7<br /><a href="https://sourceforge.net/projects/questfor7-7drl/files/">https://sourceforge.net/projects/questfor7-7drl/files/</a><br />no curses<br /><br />A Most Peculiar Adventure<br /><a href="http://tametick.com/ampa/">http://tametick.com/ampa/</a><br />doesn't like my video card<br /><br />xiotank<br /><a href="http://github.com/downloads/dto/xe2/xiotank-beta2-linux-32bit.tar.gz">http://github.com/downloads/dto/xe2/xiotank-beta2-linux-32bit.tar.gz</a><br />unable to compile - no linux<br /><br />unnamed mud roguelike<br /><a href="telnet:rmtew.dyndns.org:3000">telnet:rmtew.dyndns.org:3000</a><br />does not accept connections from nonlocal hosts<br /><br />foozlequest<br /><a href="http://sites.google.com/site/mmocollector/home">http://sites.google.com/site/mmocollector/home</a><br />python<br /><br />bane of the living<br /><a href="http://code.google.com/p/bane-of-the-living-7drl-version/downloads/list">http://code.google.com/p/bane-of-the-living-7drl-version/downloads/list</a><br />no panel.h<br /><br />monastery<br /><a href="http://www.math.leidenuniv.nl/~mommen/monastery/">http://www.math.leidenuniv.nl/~mommen/monastery/</a><br />not a valid win32 applicationmuert_tribeshttp://www.blogger.com/profile/08876915495830254293noreply@blogger.com3tag:blogger.com,1999:blog-6792850481385912024.post-60729588274421828612010-03-14T23:18:00.000-07:002010-03-21T18:26:11.381-07:00Muert: Racial Prison Riot (rape) MayhemAnother 7drl competition has come to an end. Try: Muert: Racial Prison Riot (rape) Mayhem.<br />look in keys.txt for instructions until I add the in-game help.<br /><br /><br />rar:<br /><a href="http://www.datafilehost.com/download-a5477af8.html">http://www.datafilehost.com/download-a5477af8.html</a><br /><br />zip:<br /><a href="http://www.datafilehost.com/download-1d093c02.html">http://www.datafilehost.com/download-1d093c02.html</a><br /><br /><br />I guess I was supposed to state which elements I have reused from past projects:<br />Most of the graphics/ display, wall/ furniture/ door/ switch logic, the different races, small portions of the combat and small portions of the base ai code.<br /><br />What is left on top of that? hmm....?muert_tribeshttp://www.blogger.com/profile/08876915495830254293noreply@blogger.com0tag:blogger.com,1999:blog-6792850481385912024.post-5247225946525517372010-02-20T13:00:00.000-08:002010-02-20T13:18:41.004-08:00World Map & God MapThis shows the world map with raw fire and water regions in the northern section, earth in the middle and air in the sw & se corners:<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3EAfYU3Z7TPwdasEbXPU11N6CBRbvxhZsVRUNu9uOb0b7nWdy8VQ5ftShgTPZwUCb3hBDWLi8ngkDs7yxYMGDUzsmE2kDNQcycb-4ZmEt_P6HahnkSMdHUL4QfK3cUUgjJcmrL6FUPRWk/s1600-h/pic1.gif"><img style="MARGIN: 0px 10px 10px 0px; WIDTH: 407px; FLOAT: left; HEIGHT: 393px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5440436451956556706" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3EAfYU3Z7TPwdasEbXPU11N6CBRbvxhZsVRUNu9uOb0b7nWdy8VQ5ftShgTPZwUCb3hBDWLi8ngkDs7yxYMGDUzsmE2kDNQcycb-4ZmEt_P6HahnkSMdHUL4QfK3cUUgjJcmrL6FUPRWk/s400/pic1.gif" /></a><br /><br /><div></div><br /><br /><div></div><br /><br /><div></div><br /><br /><div></div><br /><br /><div></div><br /><div></div><br /><div></div><br /><div></div><br /><div></div><br /><div></div><br /><div></div><br /><div></div><br /><div></div><br /><div></div><br /><div></div><br /><div></div><br /><div></div><div> </div><div>This is the same area in god mode:</div><br /><div></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKeKrbpluTqoWAPEz7Eqop1h2anznqtQXW5woOLgXRMI8dSAE82qujrp78de1WMlLtOjQV5RdG-2dGetgfwf4H2ys4bVQkiOpjLeudrgmI1EnESE7FtklGV1MEVvacPo_NYfEc4I_kwlI3/s1600-h/pic2.gif"><img style="MARGIN: 0px 10px 10px 0px; WIDTH: 400px; FLOAT: left; HEIGHT: 371px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5440437055901171522" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKeKrbpluTqoWAPEz7Eqop1h2anznqtQXW5woOLgXRMI8dSAE82qujrp78de1WMlLtOjQV5RdG-2dGetgfwf4H2ys4bVQkiOpjLeudrgmI1EnESE7FtklGV1MEVvacPo_NYfEc4I_kwlI3/s400/pic2.gif" /></a><br /><div></div>muert_tribeshttp://www.blogger.com/profile/08876915495830254293noreply@blogger.com0tag:blogger.com,1999:blog-6792850481385912024.post-81120520053639729272009-10-18T22:51:00.000-07:002009-10-20T22:50:32.082-07:00Wall EffectsWhat the hell? What's up with all of the fixed-persepective in top-down 2-d games?! Doing this was pretty easy:<br /><br /><a href="http://www.fileden.com/files/2009/3/20/2371922/Muert_Lost_In_Space_1.rar">http://www.fileden.com/files/2009/3/20/2371922/Muert_Lost_In_Space_1.rar</a><br /><br /><br />I made the walls flip around so you can always see the side you are viewing - this makes it look like you are in zelda-like rooms.<br /><br />It looks pretty cool, in my opinion, and allows me to add different types of furniture to the different sides of the walls. There is an artifact or two that I need to clean up, but that is because of the way I do the fov.<br /><br /><br />There are 4 different ships & one complex that are randomly selected when you Start and you can make your own if you mess around in buildings.txt - but it will only randomly select building #'s 1 - 5 and it might break cause I have not added in any error checking for the graphing or the different sections yetmuert_tribeshttp://www.blogger.com/profile/08876915495830254293noreply@blogger.com1tag:blogger.com,1999:blog-6792850481385912024.post-64573455755307715812009-08-11T15:09:00.000-07:002009-08-11T15:26:45.719-07:00Displaying Some Height<div><div><a href="http://www.geocities.com/muertal/Muert_Alpha_04_b_01.zip">http://www.geocities.com/muertal/Muert_Alpha_04_b_01.zip</a></div><br /><div>I am trying to figure out a good way to show levels (3-d) with my 2-dimensional display. So I read Flatland: A Romance of Many Dimensions. While it was very entertaining, it did not help my programming/ design issue in the slightest. I am trying to achieve that tiered-look that you see in all of the 2-d RPGs, but I am having trouble finding the correct combination of noise and processing to achieve the look I want. And I do not really know if my current FOV implementation will function correctly with the looking up and down of slopes that I want to implement.</div><br /><div>At the bottom of a grassy valley:</div><br /><br /><div></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJGADtFAcoZCahUPI-Jl_RqpiHgGurZnkPoOkr-W6tz7PWlzjjjYN7zHAN0e4t2gNO6iTqKLoPxf595opfzTbYqV4rA40pvhPF-eBPtrptfz-WeF2YKHDVR24u4zwZd3r7HBoZ5EdV4P0E/s1600-h/shot4_grass_valley.gif"><img id="BLOGGER_PHOTO_ID_5368835651213886018" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 400px; CURSOR: hand; HEIGHT: 308px" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJGADtFAcoZCahUPI-Jl_RqpiHgGurZnkPoOkr-W6tz7PWlzjjjYN7zHAN0e4t2gNO6iTqKLoPxf595opfzTbYqV4rA40pvhPF-eBPtrptfz-WeF2YKHDVR24u4zwZd3r7HBoZ5EdV4P0E/s400/shot4_grass_valley.gif" border="0" /></a><br /><br /><div></div><br /><br /><div></div><br /><br /><div></div><br /><div></div><br /><div></div><br /><div></div><br /><div></div><br /><div></div><br /><div></div><br /><div></div><br /><div></div><br /><div></div><br /><div></div><br /><div></div><br /><div></div><div></div><div>At the bottom of a dusty depression:<br /></div><br /><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGgoIRzXHm8cnJtle4DcORXnXRQa7XVYWL5cxCXcTlhT6c5pdktJxQr7P7UVPpL7dSnwqg-qLK0UAV63LiEWh3NC3eGOJWzxduBgF46MSl-iOVz6VqdbdDwkX5rGeoLg2YgwD5ripk0eyB/s1600-h/shot5_dusty_depression.gif"><img id="BLOGGER_PHOTO_ID_5368835319208859138" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 400px; CURSOR: hand; HEIGHT: 308px" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGgoIRzXHm8cnJtle4DcORXnXRQa7XVYWL5cxCXcTlhT6c5pdktJxQr7P7UVPpL7dSnwqg-qLK0UAV63LiEWh3NC3eGOJWzxduBgF46MSl-iOVz6VqdbdDwkX5rGeoLg2YgwD5ripk0eyB/s400/shot5_dusty_depression.gif" border="0" /></a></div><br /><br /><div></div><br /><br /><div></div><br /><br /><div></div><br /><br /><div></div><br /><br /><div></div><br /><br /><div></div><br /><br /><div></div><br /><br /><div></div><br /><br /><div></div><br />On the top of a ridge overlooking the scenery:<br /><br /><div></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMkvKcgUq63jHHGm_QvvD2gyess9D7gDMcob4-RJRViUJ84AoWTfS8oHLHJPge9nob5nyX3GRks3nzOAVkM_2lMnqf18JcO6PmFHSnNfOFTwvHyUmWxqiBxx2sq4_sEIfzUP7XZQkvGzI2/s1600-h/shot6_ridge.gif"><img id="BLOGGER_PHOTO_ID_5368835784665366306" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 400px; CURSOR: hand; HEIGHT: 308px" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMkvKcgUq63jHHGm_QvvD2gyess9D7gDMcob4-RJRViUJ84AoWTfS8oHLHJPge9nob5nyX3GRks3nzOAVkM_2lMnqf18JcO6PmFHSnNfOFTwvHyUmWxqiBxx2sq4_sEIfzUP7XZQkvGzI2/s400/shot6_ridge.gif" border="0" /></a><br /><br /><div></div><br /><br /><div></div><br /><br /><div></div><br /><br /><div></div><br /><br /><div></div></div>muert_tribeshttp://www.blogger.com/profile/08876915495830254293noreply@blogger.com0tag:blogger.com,1999:blog-6792850481385912024.post-33361781232788617412009-07-21T23:02:00.000-07:002009-07-21T23:04:08.047-07:00Youtube VideosHere is a playlist to the 4 videos I uploaded:<br /><a href="http://www.youtube.com/watch?v=wbEF5ipx6lU&feature=PlayList&p=C269B43DC1AC0055&index=0&playnext=1">http://www.youtube.com/watch?v=wbEF5ipx6lU&feature=PlayList&p=C269B43DC1AC0055&index=0&playnext=1</a><br /><br />Here is a link to the first video if you don't want the playlist:<br /><a href="http://www.youtube.com/watch?v=wbEF5ipx6lU">http://www.youtube.com/watch?v=wbEF5ipx6lU</a>muert_tribeshttp://www.blogger.com/profile/08876915495830254293noreply@blogger.com0tag:blogger.com,1999:blog-6792850481385912024.post-46825396681624001152009-07-21T12:33:00.000-07:002009-07-21T13:02:56.420-07:00Actor's Visual Memory w/ FOV is Functioning<a href="http://www.geocities.com/muertal/Muert_alpha_04_a_01.zip">http://www.geocities.com/muertal/Muert_alpha_04_a_01.zip</a><br /><br />I have been trying to get my dumb actors to remember insetad of Memento'ing around the whole time. I have also been wanting to display each of my tiles from a generated list of "things-in-view-at-the-moment" - as opposed to the way I was doing it, where I check each tile for whatever is visible on it at the moment. (Instead of saying 'print tile # 5, 12, 2623, 25 & 21 at (x,y)', I was doing 'display tile at (x,y), is there a map feature set? display it, is there an actor present? display it........')<br /><br />This also made it move a nice bit faster when I have huge amounts of tiles displayed on the screen, but storing each tile into the actor's memory takes a little bit of time, so it is not as much of an increase as I would have got if I just did the display list of tiles.<br /><br />Now you can walk around the world and recognize places you have seen before (in the local map view - the region map view is going to be handled a little bit differently once I fix the regionmap FOV).<br /><br />After many bugs & stupid uninitialized containers I have got everything in what appears to be working order. Plus I think I can adapt all of this memory business to my region/ local loading routines and keep more than 4 of each in memory at a time. But that is at the back of the list at the moment.<br /><a href="http://www.geocities.com/muertal/Muert_alpha_04_a_01.zip">http://www.geocities.com/muertal/Muert_alpha_04_a_01.zip</a><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVZWwUjXxQ8tuc6nkX7IC5icXR1UYQaeMDVJ_2uJ3WtUfUzulTSDGFvMpnRlfZ1bcA_5NwGClhInLDpzY1uE-QikqjL8UpPBoSfq1QHH7vESowoYspxuc1DC0l_xwBX2_NPm0FP3N9WkYf/s1600-h/shot3.gif"><img id="BLOGGER_PHOTO_ID_5361006253447788306" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 400px; CURSOR: hand; HEIGHT: 308px" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVZWwUjXxQ8tuc6nkX7IC5icXR1UYQaeMDVJ_2uJ3WtUfUzulTSDGFvMpnRlfZ1bcA_5NwGClhInLDpzY1uE-QikqjL8UpPBoSfq1QHH7vESowoYspxuc1DC0l_xwBX2_NPm0FP3N9WkYf/s400/shot3.gif" border="0" /></a><br /><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMhjkX9pfQJuiCIYHcyNhCttXiELDRJYCpS3sqYfh8UqIFR1jMpZ9BU0565WuU_BNYGoAQJAwAz2Gd1EEgAQjRBidUnKx3AmvARxDLbiKMS-ZR8ETIVRAOPwrol9FbGnRTzA6U4IF1JVKM/s1600-h/shot2.gif"><img id="BLOGGER_PHOTO_ID_5361006249885943426" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 400px; CURSOR: hand; HEIGHT: 306px" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMhjkX9pfQJuiCIYHcyNhCttXiELDRJYCpS3sqYfh8UqIFR1jMpZ9BU0565WuU_BNYGoAQJAwAz2Gd1EEgAQjRBidUnKx3AmvARxDLbiKMS-ZR8ETIVRAOPwrol9FbGnRTzA6U4IF1JVKM/s400/shot2.gif" border="0" /></a><br /><br /><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6x-sMRHsnEftWYx0q0QOrjXC8Qi7xSufxq5TRimxh-hJdxKWzIKqf8yJbfNvBp9HcALPBjBRVMrbQU8_FSAzvd_dGu1UYcvC3okMPfYIUTajvEUYf1D7nxGEOIZjwiWt0CmeZHOEX5ZrN/s1600-h/shot1.gif"><img id="BLOGGER_PHOTO_ID_5361006238588874642" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 400px; CURSOR: hand; HEIGHT: 308px" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6x-sMRHsnEftWYx0q0QOrjXC8Qi7xSufxq5TRimxh-hJdxKWzIKqf8yJbfNvBp9HcALPBjBRVMrbQU8_FSAzvd_dGu1UYcvC3okMPfYIUTajvEUYf1D7nxGEOIZjwiWt0CmeZHOEX5ZrN/s400/shot1.gif" border="0" /></a><br /><br /><br /><div><br /><br /><br /><br /><br /><br /><br /><div></div></div></div></div>muert_tribeshttp://www.blogger.com/profile/08876915495830254293noreply@blogger.com0tag:blogger.com,1999:blog-6792850481385912024.post-22902307269297270352009-07-10T22:46:00.001-07:002009-07-11T12:39:38.327-07:00Height-Map Generation Seems Complete (for now at least)I have come to a place which is at least minimally acceptable to me in my height-map generation routine. At the moment I am generating 3d simplex noise onto a 2-d plane with the persistence value set to simplex noise and the z-slice value set to simplex noise as well, which creates both smooth and choppy environments and pretty interesting looking land-masses, mountain ridges, lakes, and whatnot - the thing I need to do next in regards to my height-map and terrain generation is to figure out what values I can use that will generate branching tendrils and use that to modify in some river systems. I am sure creating branching tendrils is possible, but if it is not or if I can not get it to look appropriate, I will have to fall back on my old river-generating code, which can be easily adaptable to the scaleable terrain I have now. And I need to do something like that for roads and trails anyways.<br /><br /><a href="http://www.geocities.com/muertal/Muert_alpha_03_b_01.zip">http://www.geocities.com/muertal/Muert_alpha_03_b_01.zip</a><br /><br />Screen Shots:<br /><a href="http://www.geocities.com/muertal/muert_pix1.gif">http://www.geocities.com/muertal/muert_pix1.gif</a><br /><a href="http://www.geocities.com/muertal/muert_pix3.gif">http://www.geocities.com/muertal/muert_pix3.gif</a><br /><a href="http://www.geocities.com/muertal/muert_pix4.gif">http://www.geocities.com/muertal/muert_pix4.gif</a><br /><a href="http://www.geocities.com/muertal/muert_pix5.gif">http://www.geocities.com/muertal/muert_pix5.gif</a><br /><br /><br />Nothing special going on yet - but I have fixed up my terrain generation a bit, added in some FOV for the local view and added back in the vegetation overview, which is viewable in the region and local views - the local view forests look pretty nice and seem to be distributed in an approprate manner so far; once I get the detailed vegetation view and plant species working, all the other weird plants that are in my texture will be showing up in game with fruit/ vegetables/ other useful items available to be had from them. Then people can actually start eeking (etching? ecking? whatever that word is) out a life in this unforgiving, vast and empty wilderness.<br /><br />I also fixed the effect my random seed has on my world generation. Now it actually does have an effect, and generates completely different worlds instead of the same thing with maybe an extremely minor difference here and there (the vegetation generation was messed up in the previous versions too and would ignore the seed, which caused trees to sprout up and wither away to nothing around you while walking - Respect The Random Seed!)<br /><br />Also because I have not fixed FOV with regards to neighboring, but currently loaded local maps, it looks like you are walking around individual local maps, and only enter another map when you walk off the edge of your current local map. That will not be too hard to fix, I just need to tell FOV about the different localmaps and make it process negative #'s and > than LMAP_X or Y #'s.<br /><br /><br />For a quick start - when the game starts you will be in the options screen<br />you can make the text larger by going to textmultiplier option and pressing right or l or something<br />or<br /><br />press ESC<br />and arrive at the start screen<br />press enter to start a game and the world will be generated<br />once it has generated<br />press ctrl-P<br />that will generate a person - move away from the edge of the map with the arrow keys<br />walk towards some land (the non-blue squares)<br />press shift-. (or >)<br />this will make you zoom in from the world map view to the region map view -<br />the nw, ne, sw & se quadrants of the region map view correspond with 4 neighboring<br />world map squares. The quadrant you are standing in now is part of the world map<br />square you were standing in before you pressed > - from here you can walk around<br />or you can find some land (in case you are over some water) and zoom in again<br />press shift-. (or >)<br />this will make you zoom in from the region map view to the local map view -<br />the blah blah - just like the region map view above - each square in the<br />region map view equals LMAP_X x LMAP_Y (whatever it is set to in<br />settings.txt) - you can run around the region map view and see all the trees & bushes<br />and swamps & shores & mountains, - but you won't find anybody else yet.<br /><br />press shift-, (or <) to zoom out to the region map view and from there to the world map view (which does not look very useful at the moment) <a href="http://www.geocities.com/muertal/muert_pix3.gif"></a>muert_tribeshttp://www.blogger.com/profile/08876915495830254293noreply@blogger.com1tag:blogger.com,1999:blog-6792850481385912024.post-68683723988300134212009-06-29T22:29:00.001-07:002009-06-30T09:56:34.893-07:00New User-Friendly Interface/ World Generation DemoGood evening ladies & gentlemen. I am very close to having an actual playable release - All I need to do is add in all of the old stuff that I have, which will not be too hard or very much work - maybe just a little bit tedious here & there. Since I have fixed my world generation (besides adding back in the local-zoom level) and made both of our lives easier by making it extremely easy to add & display helpful messages & information about whatever you are doing plus giving you the ability to tune the size of text & amount of space dedicated to the gameplay window. Very technical and unexciting. The cool stuff is the noise generator app that you can access from the system options screen that you can play around with and even generate your own world maps. Once you ESCape out of the noise & system screens you will be able to Start the world generation process. After the world map has been generated you can fly around there or zoom in and fly around in the regionmaps.<br /><br /><strong><a href="http://www.geocities.com/muertal/Muert_Alpha_03_a_05.zip">http://www.geocities.com/muertal/Muert_Alpha_03_a_05.zip</a></strong>muert_tribeshttp://www.blogger.com/profile/08876915495830254293noreply@blogger.com0tag:blogger.com,1999:blog-6792850481385912024.post-49097010871949557692009-03-27T09:16:00.000-07:002009-03-27T09:17:08.540-07:00Here is an semi-updated version with some disgustion bugs removed:<br /><br /><br /><a href="http://www.geocities.com/muertal/release.zip">http://www.geocities.com/muertal/release.zip</a>muert_tribeshttp://www.blogger.com/profile/08876915495830254293noreply@blogger.com0tag:blogger.com,1999:blog-6792850481385912024.post-76598944097791529672009-03-20T11:02:00.000-07:002009-03-20T11:08:39.074-07:007drl programming time is overok!<br />pencils down!<br /><br />my time is up......<br /><br />I stopped programming at 8:16pm on 3/19/2009 (1 minute past time!)<br /><br />And unfortunately I was unable to get most of the things that I wanted to function correctly. But I have a semi-stable release, and a world to run around in, which is a great secondary accomplishment.<br /><br />For now, try out the game and tell me what you think:<br /><br /><br /><a href="http://www.fileden.com/getfile.php?file_path=http://www.fileden.com/files/2009/3/20/2371922/Muert_TIAYBIA_7drled.rar">http://www.fileden.com/getfile.php?file_path=http://www.fileden.com/files/2009/3/20/2371922/Muert_TIAYBIA_7drled.rar</a><br /><br /><a href="http://www.fileden.com/getfile.php?file_path=http://www.fileden.com/files/2009/3/20/2371922/Muert_TIAYBIA_7drled.zip">http://www.fileden.com/getfile.php?file_path=http://www.fileden.com/files/2009/3/20/2371922/Muert_TIAYBIA_7drled.zip</a>muert_tribeshttp://www.blogger.com/profile/08876915495830254293noreply@blogger.com0tag:blogger.com,1999:blog-6792850481385912024.post-32069097015066671332009-03-15T12:21:00.000-07:002009-03-15T12:33:13.807-07:00I have had to do a lot more basic stuff than I thought I would have to, but I think it will make the other things I have to complete much quicker. And I have been messing around with graphics too much or going to the beach or doing other things besides programming or explicitly designing the coding connections, but it is all abstractly coming together in my head, and I am sure I will be able to finish the rest that I have planned by Thursday. Maybe not all of the cool little extra things I was thinking of, but none of that stuff was necessary for completion/ gameplay anyways. I am torn between getting some overtime vs having extra time for programming these coming 4 work days...........muert_tribeshttp://www.blogger.com/profile/08876915495830254293noreply@blogger.com0tag:blogger.com,1999:blog-6792850481385912024.post-42920525121595024842009-03-15T12:18:00.000-07:002009-03-15T12:21:11.644-07:00Some development screen shots:<br /><br /><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-qV81vvoS_5QrbbIk3woUOdlD0_u0SSdgf-ZAMMrkW2Rl0YdHy2IoVVhAADnDDY-puERTwJvVL1sYAgke5X5hFDuuD_yEWNYUnTXitazCdQp7q-W6xz6zOhl5RbcMlqH_S0CLCO7xUwM7/s1600-h/shot2.gif"><img id="BLOGGER_PHOTO_ID_5313496357276937154" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 310px; TEXT-ALIGN: center" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-qV81vvoS_5QrbbIk3woUOdlD0_u0SSdgf-ZAMMrkW2Rl0YdHy2IoVVhAADnDDY-puERTwJvVL1sYAgke5X5hFDuuD_yEWNYUnTXitazCdQp7q-W6xz6zOhl5RbcMlqH_S0CLCO7xUwM7/s400/shot2.gif" border="0" /></a><br /><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVqJjSAmkH6RLjwfhgq92panANwnG1IailK0-rTWYCchMAyv8vpVU95YGzOh5DKg7yXqYK896kzJm5uPPdffXNy0vF21kQR-E-GM7vm5jOvujPnHrVWkaKMZaJ0g_7zfERYmo6ceVyB49H/s1600-h/shot1.gif"><img id="BLOGGER_PHOTO_ID_5313496235506274866" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 309px; TEXT-ALIGN: center" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVqJjSAmkH6RLjwfhgq92panANwnG1IailK0-rTWYCchMAyv8vpVU95YGzOh5DKg7yXqYK896kzJm5uPPdffXNy0vF21kQR-E-GM7vm5jOvujPnHrVWkaKMZaJ0g_7zfERYmo6ceVyB49H/s400/shot1.gif" border="0" /></a><br /><br /><div></div></div>muert_tribeshttp://www.blogger.com/profile/08876915495830254293noreply@blogger.com1tag:blogger.com,1999:blog-6792850481385912024.post-76092741062836177362009-03-12T17:12:00.001-07:002009-03-12T17:18:23.264-07:00Muert: Tribes: I Am Your Brother: Islands Adventure: 7drl Edition BeginsThis is the beginning of Muert: Tribes: I am Your Brother: Islands Adventure: 7drl Edition. This project was started at 8:15pm 3/12/2009 and will complete on or before 8:15pm 3/19/2009. Good luck to me. I will be using whatever I can rip out of my current project. It will be programmed in C++ with SDL & OpenGL for the graphics.muert_tribeshttp://www.blogger.com/profile/08876915495830254293noreply@blogger.com0