Friday, March 27, 2009

Here is an semi-updated version with some disgustion bugs removed:

Friday, March 20, 2009

7drl programming time is over

pencils down!

my time is up......

I stopped programming at 8:16pm on 3/19/2009 (1 minute past time!)

And unfortunately I was unable to get most of the things that I wanted to function correctly. But I have a semi-stable release, and a world to run around in, which is a great secondary accomplishment.

For now, try out the game and tell me what you think:

Sunday, March 15, 2009

I have had to do a lot more basic stuff than I thought I would have to, but I think it will make the other things I have to complete much quicker. And I have been messing around with graphics too much or going to the beach or doing other things besides programming or explicitly designing the coding connections, but it is all abstractly coming together in my head, and I am sure I will be able to finish the rest that I have planned by Thursday. Maybe not all of the cool little extra things I was thinking of, but none of that stuff was necessary for completion/ gameplay anyways. I am torn between getting some overtime vs having extra time for programming these coming 4 work days...........
Some development screen shots:

Thursday, March 12, 2009

Muert: Tribes: I Am Your Brother: Islands Adventure: 7drl Edition Begins

This is the beginning of Muert: Tribes: I am Your Brother: Islands Adventure: 7drl Edition. This project was started at 8:15pm 3/12/2009 and will complete on or before 8:15pm 3/19/2009. Good luck to me. I will be using whatever I can rip out of my current project. It will be programmed in C++ with SDL & OpenGL for the graphics.