I am trying to figure out a good way to show levels (3-d) with my 2-dimensional display. So I read Flatland: A Romance of Many Dimensions. While it was very entertaining, it did not help my programming/ design issue in the slightest. I am trying to achieve that tiered-look that you see in all of the 2-d RPGs, but I am having trouble finding the correct combination of noise and processing to achieve the look I want. And I do not really know if my current FOV implementation will function correctly with the looking up and down of slopes that I want to implement.
At the bottom of a grassy valley:
At the bottom of a dusty depression:
On the top of a ridge overlooking the scenery: